Last week my opponent and I opted to skip week #2 in the Fate of Konor campaign. However, this week my opponent mentioned playing this week’s mission, so that’s what we did!
I do feel that these missions are pretty bland. They are virtually the same every week with a few minor tweaks. I was honestly hoping for something more narrative from the campaign than we’re seeing.
I of course had my Chaos Marines. I’ve stopped doing full-on breakdowns, but it was a mech focused list with Grimtech (Warpsmith) leading his menagerie of Daemon engines.
My opponent (I’ve forgotten his name!) had Raven Guard with Deathwatch. It was almost all Primaris stuff.
Aside: I started writing this report and quickly realized how bored I was. Even though my reports are very generalized, often they’re just not fun to create. So, I decided to go back and do one of the comic book style ones that I have fun making.
Admittedly, this is a bit thin on content. I plan doing these type of reports ahead of time, so when I get into the game I can get the shots I want. However, this was off-the-cuff, so you work with what you got.
Chaos was victorious by a single point. The only reason I was able to win was because of the new Chaos stratagem that lets you remove Cultists from the board and place them within 6″ of any table edge. Each Cultist unit was moved in this way to put them at the exit route table edge. The following turn they ran off the board, in turn scoring me 2pts for it. Those 2pts gave me the victory.
The game was a lot of fun. Easily the closest game in 8th edition I’ve had yet. Both of us were rolling pretty hot, so casualties were really minimal.
This was my first outing with the new Chaos codex. I picked it up the night I played, so I haven’t had much of a chance to go through it yet. However, I’m hoping to get in some time reading it this weekend.
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