Since Thor recently brought back the subject by reintroducing the survey, I thought I’d jump in with more commentary than he bargained for… Having spent some time with 6th edition now there are changes I like and some I don’t, and some I’d liked to have seen but which didn’t come about. Here’s a few of my thoughts:
1. I have mentioned before a modified shooting rule for “broad side of the barn” shooting. Therefore this is a suggestion that obviously didn’t come about:
* Large Targets +1 to hit with shooting attacks. These include (1) Vehicles, (2) Monstrous Creatures, and (3) units of more than 10 models (so 11 or more). It just seems logical to me that a big landraider should be easier to hit than a single guy running across the field. Same for a big monster or a big gathering of infantry, bikes, what-have-you — shoot into a crowd and you’re bound to hit someone.
* This bonus to hit does not apply to Fast Vehicles and Flyers (zoom or hover modes) due to their speed and maneuverability.
2. Running. It always seems stupid to me when a unit leader says, “Okay boys, let’s run this out and get there quickly!” and then they jog another inch and stop. In my opinion Running should be exactly like Difficult Terrain — roll 2D6 and pick the higher. This still allows for chance to affect it but makes it more likely your men will actually RUN rather than trip or play hop-scotch. (another suggested rule)
3. Vehicle Damage. I say go back to the 5th edition way of doing this! I can see why the hull point system came about and it makes some sense, but I don’t think that a hail of bolters or shurikens that only glance should bring down a hover tank. A glance is a glance for a reason. It makes perfect sense to me that a tank or dreadnought would take hit after hit and keep coming — that’s what they do! Vehicles have taken a big loss with this “glanced to death” system.
4. 6th seems to have skimmed out most of the Eternal Warriors. I think they’ve gone overboard, even stripping immortal daemons of this status.
5. Assaulting from reserve. Go back to 5th! Some units’ whole schtick was to outflank and assault! It’s dumb to have these stealthy combat units, like Eldar Striking Scorpions and Genestealers, sneak onto the board edge next to the enemy and then stand there to be shot — shot TWICE, actually, if you include Overwatch. Suckin’!
6. 6th ed shooting changes — for the most part I really like things like Overwatch and Snap Shots. Snap shots allows those guys with heavy weapons a chance to still be worth something when they move, which is great, as well as allowing vehicles to fire and move. Great idea! My only complaint is with template and blast weapons. They should get a snap shot too. Make them deviate on every hit if you have to, but allow these guys to pull the trigger just like anyone else. It’s especially apparent with firing a missile launcher: fire a krak and you can snap shot; fire a frag from the very same weapon and you can’t. WHY NOT??? It’s the same weapon! (My guess — laziness or disagreement at GW on figuring out the rules for it.)
7. Characters — I really like how they’ve gone toward giving the models more life, including emphysizing (spelling on that?) characters. It gives your army a lot more personalities to play with and brings your game/forces more to life.
8. I’ve already extensively commented on challenges. I’ve learned to like them more as they are but still don’t feel it’s a perfect system…
9. Revision and standardization of the Universal Special Rules was a nice touch. Simplifies things and brings them all under (nearly) the same roof.
10. Hit allocation. I preferred 5th edition to be honest. The “cinematic” argument is that hitting the front-most model makes for better and “more logical” action but it seems to me that multiple guys shooting or striking multiple guys… they aren’t all going to be shooting at the lead-most man. If you have 10 shooting 10, they’re going to spray shots pretty evenly. I liked the controlling player having a say in who lives and dies. Yes, it favors the victim more, but what’s wrong with preserving your best stuff? THAT makes the game more dramatic and cinematic, I think, to preserve your coolest stuff for use and getting your points worth out of them. I happily support the Precision Shots/Strikes for characters and snipers and such, but that should be the extent of it — otherwise, you pick your own casualties.
There, ten’s a nice even number. Any discussion/disputes???
J. D. Brink