Set up to allow the imperial side to reduce the incoming number of chaos fliers. This mission is focused solely on Fliers. First lets run through the mission overview and special rules. The chaos advance is the red arrow and will constitute all their air force. The imperial forces move from the green arrow point
The Forgefiend is a great unit with a lot of firepower. While things have changed in 8th edition, the Forgefiend remains a very solid choice. In this review I will explain the options available, and how you should be using it in your 40K games.
This mission revolves round the imperial force finding out that the real inquisitor Ditya is being held at a remote facility then sending an Aquila lander full of troops (The dirty dozen as it can hold 12 models) to mount a rescue. Using an imperial strongpoint tile as the outer portion of the area
The story so far Chaos 10 victory points, imperium 5 victory points. Carrying on from the previous coverage of the apocalypse game we now have the outer wall destroyed completely, a flying circus above the chaos deployment zone and a load of chaos terminators amidst the imperial lines. Chaos Turn 3 Imperial turn
Here we go stats for apocalypse Chaos 51,000pts, Imperial 46,000pts. The attack on Altum is the final main mission before we deviate and play battlefleet gothic and then see which characters can be evacuated from the planet by the losing side. The forces of chaos gain victory points through breaking through the walls of the