Mission: Divide & Conquer v1.0.0b

Mission: Divide & ConquerHere’s a new 40K tournament mission I’ve worked up. As always looking for feedback.

Divide & Conquer

Primary (15pts) – Divide & Conquer (see below).

Secondary (10pts) – Kill points.

Tertiary (5pts) – Hold more objectives with scoring units. Objective placement is noted below in Divide & Conquer.

Quaternary (+1pt) – For each of your elite, fast attack or heavy support units that are in a zone that you’ve claimed.

Divide & Conquer
The table will be divided into 5 zones by placing objectives. From the center of the table measure 18″ to the left and right (along the length of the table), and place objectives there. Then measure and place an objective along each long edge half-way, at the 36″ mark. This will create a diamond shape.

You are trying to capture the zones. Each table quarter, minus the center area created by the objectives, is a zone. The center area, as defined by the inside area of the objectives, is the fifth zone. To claim a zone you must have more victory points within a given zone than the enemy. Units in more than one zone will contribute towards the zone the majority of the unit is in. If the unit is evenly split between two zones then you must declare which zone they are contributing towards as they can’t claim more than one zone.

* All objectives are completely impassable. They cannot be moved upon by anything whatsoever, no exceptions.

* If a mission is tied or neither player achieve it, with the exception of the quaternary, then both players split the points for that mission rounding up.

Spearhead but use the area defined by the objectives as the dead zone instead of the usual 12″ from center method.

Game Length
Standard game length or time, whichever comes first.

Special Rules
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative

* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the missions.

  • Brian Berman

    Victory points are pretty rough to count up, also difficult to add up mid game. I would consider maybe just a number of models or number of units in the zone rather than VP.

    • therhino

      Not being able to add them up mid-game is actually a bonus, as it keeps the game moving. Sitting there while your opponent mentally calculates every pointi n every zone would be annoying.

  • hippie

    It is specifically the points within the zone, so if only 3 dudes are in it’s not so hard to count up.  I like it!  Let’s try it Wed night.

  • Brian Berman

    As written VP is the cost of the whole unit, or if its below half strength in numbers, half the unit cost. Made more fun when combat squaded. VP isn’t model by model. Plus VP isn’t listed anywere in 5th edition.

    • hippie

       IDK, if that’s the case the majority of the unit should need to be “in” the zone.  Why does it say if a unit is in more than one zone I need to pick which one it holds?
      Thor-how is it supposed to be?

      • I can reword it to say majority but a case may arise where 2 dudes from a unit are in one zone and the other 2 dudes in another, thus no majority and they have to declare which they are contributing towards.

        • hippie

           I guess my question is if I have a full unit with 1 dude in the zone do I get to count the whole unit as holding that zone?  I think you need the majority of the unit to hold the zone don’t you?.

          • You don’t need a majority based off what I wrote but you will when I revise it.

    • VP is still listed in the back of 5th. You’re right on the points. We do VP in a few other missions of mine. Just takes a few minutes really.

      • Lukas

         Just write at the top of the mission “Calculator Active” :P

  • therhino

    I think my only concern for this one is the deployment. An 18″ no-fly zone from center really squeezes the deployment zone.
    You probably want to include a diagram of how the table should look as well, beause the description is easy to screw up.

    • It will be a bit tighter than the 12″ zone but hopefully shouldn’t be too bad. I mean, it’s not an 18″ bubble, it’s a diagonal but it is a smaller deployment area than normal.

      I thought about a diagram but the problem is that Dave copies and pastes into WordPad or NotePad so it wouldn’t carry over.

  • “All objectives are completely impassable. They cannot be moved upon by anything whatsoever, no exceptions.”

    That should be a rule in every game. Tank shocking people off objectives on the last turn shouldn’t be a way to win.

    • Agreed. The other reason I have that in all the missions I write is so people can’t park a Land Raider on an objective and just sit there.

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