Primary (15pts) – Recovery (see below)
Secondary (10pts) – Kill points
Tertiary (5pts) – Capture and control (rulebook pg. 91)
Quaternary (+1pt) – For each of your units at or above 50% starting strength, ICs and single model units (IE: Carnifex), with half or more of their wounds left and your vehicles that are mobile in your deployment zone.
Three objectives are used. One objective is placed in the center of each table quarter not being deployed in and one in the center of the board.
Starting on turn #2 you can begin to secure objectives. You can secure an objective with a scoring unit or any infantry unit, excluding HQs. Jump infantry can only secure an objective if they are a scoring unit.
To secure an objective the unit must end its movement phase with one model in base contact with the objective. This means models must get out of a transport to touch the objective. Units that are pinned/gone to ground, falling back, in assault, or otherwise unable to move freely, are not able to secure an objective. A unit may only claim one objective.
Once secured the objective is removed from the table and is now being held by the securing unit. Any unit who has secured an objective can choose to leave the board by going to a table edge. That entire unit, every model, much reach the table edge in order to claim the objective. If every model can’t reach the table edge then the entire unit stays on the board until they call can reach the edge. The entire unit is then removed from the game and counts as having claimed that objective. The unit does not count as having been destroyed.
You do not have to leave the board if you’ve secured an objective, the choice is yours.
If a unit holding an objective is destroyed, or forced to fall back, then the objective is dropped as near the center of the unit as possible; before making a fallback move if applicable. The objective may not be placed within 1″ of any unit or model. If dropping it near the center puts it within 1″ of a model then move it the least distance possible from the center point to be at least 1″ away from a model.
* All objectives are completely impassable. They cannot be moved upon by anything whatsoever, no exceptions.
* If a mission is tied or neither player achieve it, with the exception of the quaternary, then both players split the points for that mission rounding up.
Standard game length or time, whichever comes first.
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative
* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the missions.