You can find a ton of Warhammer 40K battle reports here. These battle reports cover all our armies, like Space Marines, Chaos Space Marines, Orks, Astra Militarum/Imperial Guard, and more.
Most of our battle reports are overviews of the game, and not turn-by-turn reporting, which we find boring. We try to get some great pictures during our games to show what’s going on; and to get some great cinematics too.
Some reports are even narrative battle reports, from the eyes of the armies themselves. Basically, the game put to a story to make things more fun to read. Hell, we even have some in comic book form.
Splattered in as well, you can find some video battle reports, which are only around 10 minutes in length to watch.
Typically, each week is a new Warhammer 40K battle report. I, Thor, play weekly at my FLGS, and I try and get a report of each of those games on here.
This is the second part of the battle report for the final mission in our battle for Mirum Ostentum Narrative campaign. The forces of the imperium have been defeated but just how much of their remaining forces can they rescue from the doomed world. Story Excerpt Lord Vulcan listened to the master of lies as
This is the final mission of our campaign, Mirum Ostentum has fallen to the forces of chaos. Can the imperial forces manage to evacuate any of their forces from the planet? This mission will decide the fates of the imperial campaign warlords and their forces. From the battlefleet gothic mission we have the maximum game
Set up to allow the imperial side to reduce the incoming number of chaos fliers. This mission is focused solely on Fliers. First lets run through the mission overview and special rules. The chaos advance is the red arrow and will constitute all their air force. The imperial forces move from the green arrow point
This mission revolves round the imperial force finding out that the real inquisitor Ditya is being held at a remote facility then sending an Aquila lander full of troops (The dirty dozen as it can hold 12 models) to mount a rescue. Using an imperial strongpoint tile as the outer portion of the area