Perhaps the largest grand sweeping change in Warhammer 40K 7th edition is scoring units. Virtually everything is a scoring unit now. I think it’s a great change and has a very large impact on approaching list building for 7th edition. You no longer need to load up on Troop choices to grab objectives. They are the best for the job because of the Objective Secured rule but they aren’t your only options now.
I’ll be chatting about Chaos Space Marines as an example but the topic is applicable to every army out there. I’m just using Chaos as an example.
New Choices for Scoring Units
As a Chaos Space Marines player this change to scoring units opens up cult units once again. I don’t often take a Lord and it’s even more rare for me to take a special character. As a result I don’t often have the option to include cult units as Troops. Most of the cult units are really only worth it if they are scoring unit and now they are exactly that. There’s no longer that need to pay the HQ tax to take your cult units as scoring units, they are naturally.
This change also opens up some other options that may have been less ideal. Chaos Terminators for example are worth a consideration now. They have never been terrible but rarely do they make it into my lists because I’m spending my points on Spawn, a Maulerfiend, a Heldrake, etc. Now though, for not a lot of points, I can get a 5-man Terminator squad that’s a scoring unit. Hell, it could be a 3-man scoring unit. It’s moves from the realm of distraction and potential annoyance to your opponent to an actual threat.
Troop Unit Choices
Along with this is the actual Troop choices and the considerations there. You can get away with smaller units and less units of Troops now. I feel you still need a strong core of Troops in 7th edition because of Objective Secured. That being said, I have been playing lately with one less Troop choice and one of those choices has been a 5-man Chaos Space Marines squad in a Rhino instead of my typical 10-man. It’s been working out for me as well. With dedicated transports taking on the role of the squad it was bought for it allows for an MSU approach to the game. If you’re close to two objectives then you can disembark onto one objective with the squad and send the transport for the other.
The Good Get Better
This change also makes units that were good before even better. As an example, I love my Chaos Spawn. They’re cheap, fast, durable and hit hard. They’re pretty much an auto-include in any list I build. Now that my Spawn are a scoring unit they’ve gone from a great unit to an awesome unit.
The change to scoring units overall just opens up a lot of possibilities with the game that did not exist prior. As players we now have more tactical flexibility and that’s great. It really changes the approach to the game and breathes a little more life into it.
How has the scoring unit change impacted your list building? Are you taking an MSU approach now, fielding units you gave up on long ago or just business as usual?