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Last week I posted some progress I made and Warhammer 39,999 pointed out that regardless of any conversions I added they were still all the same single pose model. Of course he is right. When I started the project I accepted this because it’s what I had for models and continued on this course even after I’d picked up a bits lot on ebay that contained a bunch of fantasy goblins. Prompted by this comment I took a dive through my more random bits bins and managed to dig up a handful of assorted lasguns and autoguns. Read more... (364 words, 5 images, estimated 1:27 mins reading time)
Simple enough; what do you think of the new Dark Angels codex? I like to run an early poll like this and then months down the road do it again to see if opinions have changed.
I can say that as a Chaos player I’ve faced them twice and it’s a rough battle. Having access to preferred enemy against Chaos, which is WAY better than hatred that Chaos pays points for with a few exceptions, and weapons that get better against Chaos; well it’s harsh.
Anyway, vote away! Read more... (143 words, 2 images, estimated 34 secs reading time)
At my FLGS we decided to run a large Crusade of Fire campaign. On Wednesday night we had a total of 21 players attend which we broke out into the three teams. I’m playing Disciples of Twilight, my Chaos Marines. Seeing as my warband’s fluff is still in-the-making, I figured this would be a good chance to get some fluff established. So, I’m going to try and get some narrative style battle reports up, starting with this one. Read more... (866 words, 1 image, estimated 3:28 mins reading time)
While I have two blogs (and other projects) of my own to maintain, I am also an occasional guest here at Creative Twilight (thanks, Thor). And i wanted to get my foot in the door over here as far as blogging some of my models rather than just controversial rule-bending. So I decided to send my scouts over to check out the scene and establish a beachhead, as it were. Read more... (359 words, 4 images, estimated 1:26 mins reading time)
I haven’t done one of these for a while because I lost motivation. My break from painting after The Standish Standoff kept getting longer and longer. Coupled with all the major ass kickings I’ve been receiving lately, well, interest has not been there. However, it was time to break the dry spell and finish off some Cultists I started months ago. Read more... (141 words, 2 images, estimated 34 secs reading time)
Warmaster is arguably one of the best games Gamesworkshop has ever made. In scale, it is to Warhammer what Warhammer is to Mordhiem in scale. Just like with real life conflicts, when you start getting to the larger scale, Command and Control is much more important then practically anything else that is measurable. There are three basic considerations when playing Warmaster, at any point value: 1. Break Point; 2. Command and Control;and 3. Shooting is not effective. Read more... (1307 words, 3 images, estimated 5:14 mins reading time)
Between work travel and a nasty cold I have not been particularly productive this last week. I did manage to dig in for a couple of hours yesterday and make some progress on my Rebel Grot Imperial Guard allies. If you haven’t seen the them you can see the earlier posts here, here, and here. Read more... (284 words, 3 images, estimated 1:08 mins reading time)
Thank you for all the great feedback on my mad scientist rules for fighting Challenges. And those of you who have voiced concerns are all right, of course—neither version ended up very balanced. Read more... (385 words, 1 image, estimated 1:32 mins reading time)
My FLGS, Crossroad Games, hosts two large annual events for 40K. We have the Standish Standoff in the fall and then in the spring we have another one. The last name of the spring event being the April Assault, though the name will be different this year, as will the event. Read more... (520 words, 1 image, estimated 2:05 mins reading time)
I’ve been working on Rebel Grots to use as Imperial Guard allies for my orks. It’s been slow going due to some restrictions in free time and other distractions competing for that free time but I’m happy with the progress so far. I’ve managed to base the grunts for the two infantry squads and one of their lascannons. Read more... (277 words, 4 images, estimated 1:06 mins reading time)
I spent two days working on this; once I got started I was obsessed with hammering it out. This is a long and exhaustive blog entry but hopefully worth while and not too confusing for any non-neophyte 40K players out there. If you are as confused or frustrated by the 6th edition rules for challenges as I am, read on… Read more... (1897 words, 3 images, estimated 7:35 mins reading time)
Despite being Mr. Mom this weekend, I managed to get to my LGS before lunch, and pick up my advance order. Read more... (438 words, 2 images, estimated 1:45 mins reading time)
The year of 2012 was not good to me in terms of win/loss ratio in 40K. I’m not even going to bother posting what it was because it just saddens me. I am glad to see the year vanish and hopefully along with it my lousy gaming. Of course a new year doesn’t mean all that bad crap is going to disappear on its own. It’s not some magic switch and suddenly everything is cool. If I don’t change and learn then this year will be just as bad as the last. Read more... (666 words, 1 image, estimated 2:40 mins reading time)
One of two habitable planets in the Malichor solar system, Malichor IV was a minor Imperial industrial planet located a long way from any of the primary shipping routes. Despite the regular flow of munitions, vehicles, and recruits for the Imperial Army it was considered of minimal tactical importance because it was out of the way and had been relatively unmolested by any alien menace. The planet has three small moons each of which is equipped with a network of powerful defensive batteries that had been sufficient to ward off any marauders who happened upon them. A ring of mineral rich asteroids ensured that Malichor IV could maintain production with little need for incoming supplies, and Malichor III was able to produce enough food and textiles to support both planets. In short, the Malichor system was remote and self sufficient enough to have been essentially forgotten by Imperial accountants. Read more... (1037 words, 1 image, estimated 4:09 mins reading time)
I opted for a different approach with my Chaos list this time out. I have been struggling with my Chaos Marines lately, for various reasons, and something had to change. Long story short, I needed to play a list I enjoyed. I don’t often make balanced lists, they bore me, and the lists I’ve been playing lately have been going in the right direction (for me), but just not cutting it. Read more... (633 words, 1 image, estimated 2:32 mins reading time)