It’s not often that you get to take a painting lesson taught by a five time Slayer Sword winner and now I can say I have; Kamui as well since he also went. Todd Swanson taught a class on Saturday on how to paint rust at a local gaming shop, Crossroad Games in Standish, Maine. Also with him was Kirill Zhilkov, another Golden Daemon winner, who taught a lesson on freehand painting.
It was a great time. Each lesson was two hours and we only had to bring our brushes. The paints were supplied as well as the materials to paint. Todd and Kirill are headed to AdeptiCon to teach classes and we got to be their dry run for it seeing as they are local. Lessons by two amazing painters for $10? Yes, please.
Painting Rust with Todd Swanson
First was the rust technique by Todd. He supplied us with a cast leg off his Golden Daemon winning Plague Lord Festus model. He had already base coated the leg for us and first up was learning some blending techniques. Doing smooth blends is something I’ve been trying to get better with so this was my favorite part. I, of course, got some great advice and will be applying these lessons to my own models.
Rust – Step #1
The lesson was broken out into four parts. The first part, as mentioned, was the blending. The big take away here for me was learning, which you’d think I’ve have realized but didn’t, is that to blend from light to dark you want to start your brush at the light point and pull towards the dark point. Where your brush touches first has the least amount of paint and where you end has the most. It makes sense but I never thought about it even though I do the same thing with washes.
Oh, we also got some color theory lessons. To shade the green on this we used a blue.
You’ll notice in the later shots that I also blending up from the base coat. I used a bleached bone color and starting at the mid tone, brushed up to where it would be lightest.
Rust – Step #2
Next up was applying the rust color. We used a dark coppery metallic paint. We applied the rust using a sponge to get a nice random effect and aimed to keep it heavier where it makes sense, like the bottom of the leg.
Again, sorry for the shots. It wasn’t the best.
Rust – Step #3
The third step was to highlight the rust by underlining it with a highlight. This is the stage where things begin to really jump out. Now, of course Todd will highlight each piece of rust, even the tiniest pieces. That’s why he’s a Golden Daemon winner. For the sake of time, and my sanity, I opted to focus on a few areas.
Rust – Step #4
The last step, and what finally sells it all, is the rust dripping. For this we used really thinned down brown paint. Like with the armor blending, we start where we want it the lightest, so further down, and bring it up to where it’s the heaviest, at the chip.
I took these shots at my house afterwards to get some better final shots. Seeing it this close up I realize I could have fixed some paint chips with heavy highlights but with a time limit, and terrible lighting for painting, it is what it is.
It was darker near the bottom of the leg than I wanted but with time being a factor, I just wasn’t able to go back and lighting it up some. That being said, I’m a fan of strong transitions like that, it’s just harder to see the rust is all.
Anyway, I’m happy with how this came out. That’s some of my best blending and realistic rusting ever. I take that back, it is my best of both. Having such an awesome teacher will do that :)
Freehand Painting by Kirill Zhilkov
Now, the freehand. Something really cool we learned was creating a stencil for replicating something. So, those of us who freehand chapter symbols on Marine shoulders, things like that. What Kirill does is draws out what he’s going to paint, again if you’re doing this over and over, on a parchment like paper. He then pokes small holes in the patterns at critical junctions. You then take the pattern and place it over your model and using a pencil, we used a mechanical one, lightly draw the circle on the model from each hole in the stencil. Remove the stencil, connect the dots with your pencil and commence painting.
The big thing with freehand is thin paint. You don’t want your freehand raised above the surface, so lots and lots of thin layers to build it up. What I decided to do was start off with my darkest color and brush up to the lightest color. I can’t tell you how many layers I did but this is the end result.
I could have had some smoother blends in there for sure but I’m pretty happy with it. Also, I realize I only have one shot here but that’s not for lack of lessons or technique. I just got so caught up in painting that I didn’t take any progression shots! This was also a four step process.
I’ve actually done so much freehand since this class, and even prior, that I’ve written up my own tutorial for it.
So, an amazing day learning painting techniques from national award winning painters. If anyone is reading this, and is headed to AdeptiCon, and was thinking about taking their classes, do it. What I learned in four hours is more than I would have learned in a year on my own.
This class was so inspiring that the first thing I painted after was this Herald of Khorne on a Juggernaut, one of my favorite models.
You can also see something a bit more recent with my counts-as Abaddon model, Fane Bloodstar.
Also, I’ve put together a list of ways to become a better painter.
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