Blogging Tips: A Faster Loading Site (Part 3)

So far we’ve covered some basics with images and then some more technical stuff with compression. This time we’ll dial it back a bit and do some more basic stuff that anyone can do regardless of your choice of blogging platform.

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Ads: Yes, I’ve Done it Again

Project WonderfulLove them or hate them most of us bloggers who are paying for our blog, be it web hosting or some other financial investment regarding our site, at some point consider putting ads on our site. This is no less than the third time I’ve given this a shot. The first time only a few of you knew about the blog and so it never panned out. The second time was relatively recently and it honestly didn’t work out too badly but I was, I guess, morally annoyed by putting ads up. This time, we’ll see I guess. The big difference this time is I’m not using Google Adsense, I’m trying out Project Wonderful. I plan to do a review of the service in time as it promises to be a much better platform for a niche blog about 40K.

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Blogging Tips: A Faster Loading Site (Part 2)

The first part of the article was pretty simple stuff and something every site can utilize. This part is going to get more technical but will also be where you may see the biggest impact so hang in with me here.

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Command Center: v1.9.1 Adjustments

Command CenterHere’s some stuff that’s been adjusted since pushing out v1.9.

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Community Pimp’n: 4th Week of Octorber & 1st Week of November

I didn’t manage to get this up last week so this week I’m including the previous week’s finds.

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Blogging Tips: A Faster Loading Site (Part 1)

The other day I was messing around with my blog and decided to see how large of a footprint it was. What I mean by that is every site has a footprint, which is to say how large the site is in terms of kilobytes or megabytes. All the images on your site, the text, etc, all adds up and is then delivered to the people visiting your site. Obviously the more text you have and the more images you have the larger your site is. There are other factors we’ll get into later.

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Quick Report: More Standoff Practice

After another night of working on terrain as we prepare for The Standish Standoff, I got in a practice game for the event. Last week I also got in a practice game but I decided to completely overhaul my list. My previous list was more assault oriented, utilizing Fate Lord Monthu (aka: Shrike), and the list I brought last night was a much more balanced list. As with last week I’m not giving out my list. I’d hate for all the players at my FLGS to decide to build lists to counter mine ;)

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Command Center: v1.9 Big Addition

Command CenterI’ve been working on Command Center pretty consistently lately and that’s because I’m trying to program in some of the features I’ve always wanted to incorporate into it and once you start it’s hard to stop. So, the latest updates:

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Command Center: Facelift Time

Command CenterShort and sweet post today. I’ve gone through and completely overhauled the look of Command Center.

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Quick Report: Standoff Practice

My FLGS is hosting a large 30-person tournament on Nov. 12th called The Standish Standoff. In short it’s a more hobby oriented tournament where our monthly ones are not. As such, I’m working out some lists for my Space Marines that capitalize on what I have painted to avoid the last-minute rush of needing to get things done. Tournaments are a motivator for painting but at the same time I don’t want to do rush jobs on my army either.

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Command Center: v1.8 Additions

Command CenterI’ve added in a few new options for Command Center.

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Rok Da Vote: Necrons

Seems appropriate I get a poll going for the impending release of Necrons. The rumors are everywhere, price lists are floating around, dates are all but confirmed, it’s inevitable. Necrons are just about here.

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Command Center: v.1.7.2 Tweaks

Command CenterAnother round of minor updates.

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Battle Report: FLGS October Tournament

This month my FLGS ran a 2K tournament. Normally in our tournaments we put all the entry fees into the prize pool but this month it was a benefit for a store regular who was diagnosed with cancer. Originally it was to be 75% to the benefit and 25% to the players but GW decided to do prize support for us allowing us to give 100% to this gentleman, which is awesome. The downside is that it would seem a fair amount of people didn’t want to bother thinking the prize pool was insubstantial and we had one of our worst showings ever. It’s sad really. I guess some people care more about the prize support than they do playing some games for fun and benefiting a man with a life threatening illness.

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Command Center: v1.7.1 Adjustments

Command CenterYesterday I released v1.7.1 of Command Center. There’s some minor, yet useful, tweaks to the code.

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Lessons Learned: Don’t Be Stupid

Played a game on Wednesday against a Daemon player I routinely face. He’s been trying to deal with Marines using null zone to learn to overcome it and he did just that. He went into the game very aggressively. We had spearhead deployment and he had first turn. I set up my parking lot of vehicles and he dropped most everything in my face. The aggressive deployment is not typical of this player. Usually he goes more mid-field which gives me a few turns to soften things up before I send in my assault units. Putting it all in my face was a smart move on his part, especially with spearhead deployment as it left me little room to disengage.

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