I thought it would be fun to start a new series here. The concept is simple: you send me pictures of your models and I help you improve your painting.
I put this out to my newsletter subscribers a bit ago and got a response. I don’t want to name this person directly, so I’ll use R as his name in this article.
As I said to my newsletter subscribers, and of course to R, the idea behind this is to give constructive criticism. I want to help people get more confident in their painting, to be proud of their work, so I’m not here to tear anyone down; quite the opposite.
Preface out of the way, let’s dive into what R sent me!
Now, R wasn’t comfortable with the pictures he was talking. See, taking pictures of your work seems to enhance any mistakes you made and just makes them glaring. I told him that I’ve been painting since 2006 and I hate looking at pictures of my work still.
While I may not have any great advice in this department, hopefully the knowledge that most of us don’t like looking at our own work in this way is a small comfort.
Oh, I can say this, post image editing can help a lot with images though. R will notice that the images he sent me are cleaned up below. Using Photoshop I adjusted color balance, tone, and brightness to get the images to a more natural look.
The images that were sent to me were untouched and the colors off. A little bit of photo editing in your favorite software to adjust things back to how you saw them when taking the pictures will go a long way.
Not everyone has Photoshop, but I know you can get Gimp for free and it’s been around for a very long time now and has been the choice of many for years.
I apologize that I don’t know the proper name for some of these models.
Also, R told me he’s a really new painter, just to give a baseline to work from.
First things first, the paint is where it needs to be. I know that seems like a softball, but having good brush control as a new painter is crucial. When you have good brush control and can keep the paint on the right parts, instead of slapping it all over the model, then you set yourself up for success.
I’m impressed by the fact that R is shading and highlighting, and he totally on the right path there. Shading and highlighting are fundamental to anything you paint, so starting off with it out of the gate is awesome.
The paint seems thin. I do see some areas where the paint seems built up or too thick, like the flame effect on the halberd, but overall a very good consistency on the paint.
All great qualities in a new painter: brush control, shading and highlighting, and thin paint. Those are the building blocks for any painter.
My first suggestion would be for R to work on his edge highlighting. I can see it on the Chaos Knight and it’s a bit too thick/wide. Ideally those highlights would be very straight and relatively thin.
Edge highlighting is tricky for beginners, so no offense to R at all here. Getting thin, clean lines take some practice. To that end, I do have a tutorial on edge highlighting.
The other thing that really helps here is a good brush; it can’t be overlooked. I’m not saying you need a very expensive brush either. I had great luck with the Citadel Medium Layer Brush for edge highlighting and blending. The Smaller Layer Brush is another good one as well. The great thing is they’re pretty inexpensive, about the cost of a pot of paint really.
There are a few areas on the model that aren’t quite fully covered with paint that could easily be fixed. I noticed the paint isn’t fully covering the undercoat on the chariot’s purple horns. Just another thin coat of paint and it’s good to go.
All in all, I feel that R is doing a great job and is really headed down the right path. Some more experience and practice will really help.
R sent me in shots of various models. I don’t plan to cover each one in detail, as many of the notes in the first model are applicable to the others, but I did want to glaze over them all.
The most noticeable thing for me on the Daemon Prince is the layering on the skin. There’s a good clear definition between the shading and the layering. I like how it’s all clearly defined and it’s done well. A few highlights on the skin would help push things up a notch, but still a great job.
I do feel as though the gold/bronze on the armor could have used a darker wash. I feel as though there’s a wash on there now but it’s subtle. Using something like Agrax Earthshade would really help get the definition in there.
The fingernails/claws, it looks as though R may have dry brushed those. That’s fine, however, if he wanted to step things up a bit then I’d layer those.
Start with a dark grey, layer in a mid-tone grey, and finally a lighter grey or even white closer to the tips. Create a gradient for a smoother look, which is more typical of claws or fingernails.
I do like the model though and the painting. I do love Chaos.
Overall, I feel this is a good piece. I like the colors, the paint is thin, there’s highlighting and shading – all the basics are there.
My suggestion to R would be to start looking at mid-tones. See, when I paint something there’s at least 3 colors I want on anything: shading, mid-tone, and highlight.
The mid-tone is your base coat color, the primary color you’re aiming for. Your shading is darker than that, and of course the highlighter brighter than that.
Having 3 colors helps give things a smoother look and a more natural look.
This is something washes are great for too. Now, you can use a wash to accomplish all of these things (more or less), but you can also use a wash to enhance some good layering.
If you put down your base coat, shade it, highlight it, and then wash it, then the wash will help blend it together. It will help smooth out the transitions in your layering and make it look like you spend some time blending.
As I said though, I do like the composition of this piece and R has done well. So, I figured I’d just help push him along a bit to step up his game.
Space Marine Captain
I think it’s a Captain…
Anyway. The blue armor is on there clean and smooth, which is great. The red is a great visual pop from the blue of the armor. The use of gold and silver is a classic way to break things up. I see the edge highlights on there looking pretty good.
I would definitely suggest using Nuln Oil for shading the white. It looks like R did some layering or dry brushing to work with the white. The thing is, white is tricky to work with. The biggest time saver I have for white is Nuln Oil to shade.
Paint the area pure white and then use the Nuln Oil to wash the area. Once that dries, come in with the white and layer/highlight the raised areas. It’s simple, easy to do, and looks great.
Just to give an example, here’s a Chaos Sorcerer I did that way.
Going this method gives a nice, smooth, and gritty look.
This one is my favorite. What I like about this is that it looks like a brown and black wash (maybe?) were used on the horse’s armor. It may just be brown.
Either way, it gives a gritty feel to the model that a black wash wouldn’t. It’s nice to play around with colors to convey different things.
All around, the miniature is well painted and composed well.
The paint on the sword does seem thick, and I imagine that’s because of the colors being used. Getting a solid yellow is a nightmare for most.
So, I would just suggest taking time to build up the colors on the sword to keep it thin, otherwise it’s a good piece.
I like the blending of the blue to purple on the beasts holding up the Warshrine. If you need more help with blending, R, I do have a tutorial on blending with layering. From what I can see though, you did well there.
I also see some nice bold highlights on darker areas of the chariot that I like. The skin on the warrior is much cleaner than the previous models and I’m seeing 3 colors – I think.
R is consistent in keep paint where it needs to be and shading an highlighting everything. This is an intimidating piece to paint too, at least it would be for me if I were new, so I think he’s done an amazing job here.
Other than some of previously mentioned suggestions, I want to go back to the 3 color thing. The horns coming off the front of the Warshrine are great, and I also feel they would be a good focal point. I see R has them shaded and highlighted, which is great. However, it could be enhanced easily.
Now, my 3 color suggestion is applicable to every component. If you look at something generally then you have: shading, mid-tone, highlight – 3 colors. You can apply that rule of 3 to each element too if you want to push it. Meaning, you can have 3 colors for highlights, 3 colors for shading, and 3 colors for mid-tone.
I’m not suggesting going that crazy yet, however, on this model I feel that working in some progressively brighter highlights would be great. About mid-way down the horns I would dry brush another lighter highlight and work that towards the tips. Then about the last third (near the tips) I’d do another brighter highlight dry brushed out to the tips.
That would give 3 colors for highlights that blend out to a lighter color at the end/tips. I would create some great visual interest.
First off, I want to thank R for being brave enough to send in his work for this. I hope I gave you some pointers without being harsh. I feel you’ve got a lot of potential and you just need some more experience to get there.
If you enjoy painting, then just keep pushing yourself. Work on learning a technique, get comfortable with it, and then find another technique to learn. Just keep pushing.
Also, I see you setup a light box for this, which is awesome. The lighting did seem a bit off in the originals you sent me, so I would suggest you get yourself some daylight LED bulbs if you can. I cover it a bit more in my article on my DIY light box setup.
Well, this was more long-winded than I thought it would be but hopefully helpful to those reading this as well as R.
If you’d like me to help you out like this, then just shoot me a message using the form below.