Blood Bowl is my favorite game Games Workshop has ever created. I got into the game when Blood Bowl 1 was released for PC back in 2009. However, it wasn’t until 2016 that I actually got to play the tabletop game, and then I fell in love with the game again.
So, I thought I’d give a brief overview of the game for anyone remotely interested in the game. Also maybe I can draw in some people who weren’t interested in the game prior.
The thing is, a lot of people think football and then immediately decide they aren’t interested in the game. However, while the game is based on American football, you don’t have to know anything about football, or even like it, to enjoy Blood Bowl. It’s a tile based movement strategy game, with lots of fighting, that happens to use a football.
Trust me, don’t let the football element put you off. Seriously, you should play it.
This review covers the 2016 edition of Blood Bowl that Games Workshop released. This is the most current version of the game for tabletop.
Disclosure: Some of the links below are affiliate links, meaning, at no additional cost to you, I will earn a commission if you click through and make a purchase. The commission earned helps maintain this site.
Blood Bowl Is so Easy to Learn
The Blood Bowl 2016 rules are based off the ruleset that the community created. The game was unsupported by GW for a very long time, so the community stepped up and kept the game running. GW decided to stick with the rules that everyone knows and that gets my praise. They could have easily rewritten everything, but they recognized the community fostered the game over these years, and knew if it was going to succeed in a relaunch that they needed that playerbase back.
Learning the core rules of the game is easy and can be done in about 5 minutes. I’m not kidding. If you’re familiar with how simple the rules are for Warhammer 40K 8th edition then you’ll get the idea.
So far Games Workshop has released two seasons for 2016 edition. Basically, each season releases new teams, updates some rules, adds some, etc.
Now, if you’re looking to save money, then the rules are almost identical to the Living Rulebook that existed prior to the 2016 release. The few changes that there are between the Living Rulebook and the 2016 edition is so minimal that it won’t trip you up at all.
So, if you want to learn the game, and you won’t want to buy anything, then you can learn the game by checking that out.
Death Zone: Season 1
This contains the basic rules for running a league/season.
It also introduced some new teams: Skaven, Nurgle, Dwarf, Elven Union, High Elf, Dark Elf and Wood Elf. Also, new Star Players.
This isn’t required to play Blood Bowl, but it’s highly recommended. Without this book you can’t play a season. Playing in a league for a season is what makes the game great.
Actually, hold off on that and read down below for the Almanac.
Death Zone: Season 2
Some new league rules were added for things like buying your own stadium, and some skill updates.
Also, three new teams were introduced: Underworld Denizens, Goblins and Chaos Renegades. Also, new Star Players.
If there’s one book to skip if you want to save money, it’s this one. The only real reason to pick this one up is if you want to play one of the listed team.
Actually, see below for the best option.
Blood Bowl Almanacs
I listed the first two seasons for the sake of completeness, however, if you’re going to buy something then buy the Inaugural Almanac.
Do also check below for the Head Coach’s Handbook
The Inaugural Almanac combines the first two seasons, adds in some new league rules, and skill updates.
Also, new Star Players and it brought in a lot of teams. I won’t list them all (I have a list further below), but basically every team that was missing from the old version of the game is now included in the Almanac.
I have admittedly not seen the 2018 Almanac, but from what I’ve read it’s not really required. The Inaugural Almanac has all the teams, league play rules, etc. where the 2018 one doesn’t and instead focuses more on fluffy stuff.
We will see another almanac at the end of 2019. It will likely contain more Spike! Journal content but beyond that it’s anyone’s guess.
Head Coach’s Handbook
In 2019 Games Workshop put out the Head Coach’s Handbook. This is the perfect thing to buy for anyone who is brand new to the game and didn’t buy the starter set.
This is a set that contains all the game rules, including every team and star player, and also comes with the game templates and accessories you need to play – things you wouldn’t have unless you bought the starter set of the game.
The price on this is reasonable with what you get as well. Definitely a whole lot cheaper then the starter box; plus this has the updated rules with some other stuff compiled in as well.
Stats & Charts
There are only 4 stats on a model to deal with: MA (move allowance), ST (strength), AG (agility), and AV (armor value). There’s no big confusion on memorizing a lot of stats and what they do. You’ll probably have all of the stats for your player memorized after your first game.
When you build your first team, there’s not many special rules to learn, what are called skills in Blood Bowl. So, unlike a game of 40K where you have to learn core mechanics, and then handfuls of special rules, it’s much simpler to get going and learn the rules.
Now, if you play in a season (which I highly recommend) then you will start gaining new skills for your players. So, the nice part is you can slowly learn the skills as you need to. There’s no need to sit down and memorize 50 skills just to play your first game, which I think is awesome.
The game only uses a few charts, which are easy to learn. Actually, it’s the same chart that’s used for a few different actions – even easier! Yep, no need to learn 10 different charts.
The dice you’ll use for the game are special D6 dice that represent various effects. You’ll have 3 of these. The dice have the following effects: push back (2), defender stumbles, attacker down, both down, and defender down. So, there’s 5 results since push back is on two sides. The effects are also pretty self-explanatory and easy to pick up.
The only other dice you need to play are 3 regular D6 dice, a D16 (a D20 would work too), and a D8.
You won’t need to cart around brick of dice to play.
One thing I was really impressed with on the site is the video they did that teaches you the basics of the game. It’s a 4 minute video that will give you a good grasp on how the game plays.
If you are remotely interested in the game then I’d highly recommend watching this short video.
There’s another site (non-official) that’s been around forever, and it is the single best resource for Blood Bowl anywhere, BB Tactics.
That site is where I learned the play the game. The strategy articles, guides, and general information about the game are second to none.
I still frequent BB Tactics years later just to get some pointers and different opinions on builds.
Little Army Designer
I also suggest checking out Little Army Designer to creating your Blood Bowl rosters. They have a great setup for managing your team during the season where it does all the hard work for you. You can print off your rosters, save PDFs, and more.
Little Army Designer has proved invaluable in league play. Just play your game, record it on the site, and everything is done for you.
Cheap & Easy to Collect Teams
A team can only have 11 players on the pitch (playing field). The maximum size your team can be is 16 players, so you can bench some guys to cover the inevitable injuries that will occur.
As you can see, you don’t need many models, which keeps the game affordable, and also easy to get painted. I got my Human team painted in no time.
It also means you can collect multiple teams easily, seeing as the investment, both financial and time-wise, is pretty minimal.
Currently, you can buy a team for Blood Bowl for less than a box of damn near anything 40K, and you’re good to play a game with them. No big financial investments
The affordability of collecting teams, and being quick to paint up, is a big reason I love the game so much. Plus, while each team is different and unique, you don’t need to sit down and memorize a codex to learn how to use them.
The only thing you need to buy is the models. The rules for the teams are contained in the season books (rules), which you’re going to want to own anyway for obvious reasons.
Building a Team
Building a team is where the fun begins too. Each team has different options, and they are generally very distinct. You will have to determine your starting roster, choosing from different types of players, and keep in mind how you plan to expand your team in the future.
A bad starting roster can make for some frustration early on, so you do want to spend time considering your roster. However, a bad starting roster isn’t the end of the world either.
After each game you earn experience. Players will level up, get better stats, learn new skills, and some even get mutations like extra arms and tentacles. This is a simple RPG element that really keeps you interested and invested in your team throughout a season.
One of my favorite parts of Blood Bowl is easily the after match sequence. You determine how much money you won, if your fan factor increased, see who leveled up, and choose skills for the ones who did.
Blood Bowl Teams (2016 Edition)
Games Workshop is constantly releasing new teams, though at a slower pace than I’d like. I will list the teams below, and also indicate if they have updated/current models.
So, below you’ll find a complete list of all the teams available. You’ll find many of the old teams, which is awesome.
Amazons are like the female Norse but more agile. Light armor, but able to move around the field well. A solid mix of positionals with some speed.
Amazons aren’t as good as Elves in getting around the field but they’re second only to Elves.
The classic Chaos team of Warriors, Beastmen, and a Minotaur. A fun team with mutation access and the ability to be built however you want. They’re kind of a blank slate for you to work with.
A mix of fragile players with tougher Dwarves. With Bull Centaurs, and a Minotaur, there’s some muscle on the team as well.
This team is offers the potential for some big damage output, having access to 3 big guys, but it’s unreliable. However, it’s an interesting team in that it mixes various Chaos players into one team.
The team consists of Humans, a Goblin, Skaven, Dark Elf, Troll, Ogre, and Minotaur. It’s a fun team for a hobbyist because there’s so much potential to create some unique players.
I can’t admittedly say how the team plays, but everyone barring the big guys has mutation access, so I feel it’s a team you can build however you want.
Fast and fragile. It’s the mantra of any Elf team. They offer the ability to be built a few ways though, and tend to favor a running game compared to their kin.
Dark Elves also offer some unique positionals with Wych Elves and Assassins.
Dwarves are a great team to start with. They’re slow, but they’re heavily armored, so they can take a punch. They can also dish one out as well.
Almost everyone on the team starts with blocks, making them great in league play.
Their downside is their slowness though. It makes getting a touchdown an effort, and anything that hinders that slow methodical progress down the field can be detrimental, and ultimately cost you the game.
Like all Elves, this team is fast, agile, and lightly armored. They will collapse when hit, but man can they dance around and still score a touchdown even with only a few players left. Seriously, I’ve seen an Elf team of 2 players score against me when I had most of my Chaos team.
The great part of the Elven Union team is that you’re hardly ever out of the game – as mentioned above. If you can keep yourself focused then you can score in any situation, and you’ll be put into quite a few with such a fragile team.
DO NOT play this team unless you know what you’re getting into. Halflings are not good, but some coaches like playing them for the challenge. Really, it’s the only reason to play them, to see if you can win a game despite everything.
They are an interesting and fun team though, and ultimately Blood Bowl is about fun.
So, if you’re after a challenge, and you like Halflings, then check them out.
Agile and High Elves actually have armor. Yep, they can take a hit better than their cousins. This makes them very expensive compared to the other Elven teams, so losses are hard to deal with.
The classic Humans – jack of all trades, master of none. You really won’t have a bad matchup with Humans, and you always have the ability to win a game.
Contrary to what you may think, Humans can be a tricky team for beginners. Because they don’t specialize in any one thing, knowing what to do, when to do it, and how to do it isn’t always easy.
Another comic relief team. You can field 6 Ogres, which is great, before you realize that’s 6 bonehead rolls every turn. The rest of the roster is filled with cheap Snotlings.
Games as Ogres either go really well or really bad. When the dice cooperate, you will injure most of the opposing team and squeeze out a win. When dice are bad though, and they so often are, you will fail those critical rolls you need and lose – a lot.
Ogres are easily one of the worst teams, but I love playing them anyway.
Very similar to the Necromantic team with a few positional swaps. Undead are less agile and slower though.
They gain Mummies though who are S5 with mighty blow, so they can clear a path as needed.
This is a very fun team to play. They’re one of the more powerful teams in the hands of an experienced coach.
The fastest team in the game. Skaven are similar to Elves in that they’re fast, agile, and lightly armored. Unlike Elves though, Skaven will play more of a running game than a passing game.
Gutter Runners, of which you can have 4, are some of the best players in Blood Bowl. It’s tough to get them leveled up, as they tend to die a lot, but if you do level a few up then you’re in great shape and can win any game you play.
Skaven aren’t a great team for a beginner, but very rewarding in the right hands.
A combination of players from various teams form the Underworld Denizens. This team has mostly Goblins but also Skaven and a Troll.
This is a fragile team, but has speed, and also mutation access, so you can build out as you want to.
A Vampire is arguably the best player in the game, barring one issue, blood lust. Bad rolling means the Vampires will feed on the Thralls, potentially reducing your team size, and also dictating what your players do.
That aside, having 6 Vampires can be devastating though, just unreliable – very much like Ogres.
The fastest of the Elf teams. Still light armored, but they have some of the best catchers in the game. Wood Elves also have Treeman for muscle, albeit unreliable muscle and I feel it’s not really needed on the team.
As with any Elf team, you’re going to get punched a lot, and with AV7 across the board, barring the Treeman, you’re going to be down players quite a bit.
However, being Elves means you are always capable of scoring. Playing a game that ends 5-1 or better in favor of Wood Elves is not an uncommon thing.
It’s So Much Fun to Play!
Blood Bowl is like Chess in that there’s tile based movement, and each model has varying movement distances. Unlike Chess though, each model can move in any direction.
While the game is easy to learn, it takes a lot of games to get good. It’s one of the most strategic games I have ever played.
One mistake during your turn and your turn could be over. This means you have to thoroughly plan out your turns to minimize risk should you suffer a turnover. A turnover is when you fail an action. It immediately ends your turn.
The intention of the game is to score points, but most of the game you’re going to be blocking your opponent, trying to cause injuries, or even death. It’s basically gladiatorial American football where you beat your opponent into submission.
So, it doesn’t matter if you like American football, it’s more like a backdrop to the fun most of the time!
There is so much absurdity in the game that makes it hilarious. Ogres who can pick up Snotlings carrying the football to throw them downfield. Goblins wielding chainsaws and assorted weapons to attack the opposing team with. Wizards in the stands who cast fireballs on to the field. Vampires who have to feed on their own team. You can’t help but laugh playing a game.
Oh, the games are quick too. With veteran coaches you can knock a game out in about 30 minutes. Like Chess, veterans tend to use turn timers to keep the game moving. Even without a turn timer, and inexperienced coaches playing, an hour long game would be pretty standard.
Ideally you will play in a league with other coaches (players). Your team will rank up and get better over the course of the season. Eventually you will enter playoffs, and a final winner determined.
This is where the real fun is with the game – the progression. You will have to learn to manage your team’s finances, deal with your roster and injuries, and push through the setbacks during the season.
It’s like a campaign and it’s what the game was designed for. While you can play one-off games, definitely find a league and participate in a season. You won’t regret it.
League Play is where you get great stories and memories. It’s especially fun if your league tracks stats for every team. Then you get to have some fun rivalries going as people try to top the charts for most touchdowns, casualties caused, etc.
Honestly, this is my biggest piece of advice for thoroughly enjoying the game – find a group of players and start a league. Don’t worry if you’re all still new or inexperienced, just do it and have fun!
Blood Bowl is seriously an incredibly fun game to play. It’s very unique, well designed, and has some very tight rules.
As I said in the opening, don’t let the fact you don’t care for American football put you off from the game.
Also, don’t let the fact the game can be downright silly put you off either. In fact, let the silliness be a reason you check the game out! It’s a rare day when I laugh at something in a 40K game, but in Blood Bowl it’s rare that I don’t laugh throughout a game.